Apple Support is saying that both errors and warnings must be gone. But they are not Apple Acceptance. So, maybe you are right and we can squeeze it through. Thanks.
can u help me im facing the same problem AppStore 64Kbps
dear sir im usin the wowza media server 3 for live streaming of local tv channel, my app got rejected because of AppStore 64Kbps this was the message from appstore
We found that your app does not use the HTTP Live Streaming protocol, with a baseline stream of 64 kbps, to broadcast streaming video, as required by the App Store Review Guidelines
my stream setup is
Adobe Flash Media Live Encoder 3.2
frame rate : 30.00fps
input size : 320x240
1 640 kbps 400x224
2 350 kbps 320x240
3 50 kbps 320x340
Channels : mono
Sample Rate 44100Hz
Bit Rate 40kbps
<video src="myStream1" system-bitrate="500000"/>
<video src="myStream2" system-bitrate="250000"/>
<video src="myStream3" system-bitrate="64000"/>
<video src="myStreama" system-bitrate="64000"/>
<param name="audioOnly" value="TRUE" valuetype="data"/>
link for the stream
can anybody help me fix or gide me from start
What is the encoding of "Streama"?
The way to do this is using this technique:
using a stream that has video and audio where the audio is 64kbs (or lower) AAC track. (It will work with MP3, but 64kbs mp3 does not work on older iOS devices, is the only problem, so AAC is recommend,which you have)
You want to use a file that has video track that is aligned with the other tracks.
its just a audio stream of 64kbps
That's the problem. You want to extract the audio using the technique I showed from a file in the set that contains video which is key frame aligned with the other members of the set. That's what makes this all work. The audio track will be extracted as-is, so it has to be 64kbs audio to pass app store. The audio only file does not have the key frames that are used to align multi-bitrate playback.
can u please validate my settings i can give u the link for the stream??
You seem to have everything setup and all the right pieces, you just need to carefully follow this guide:
Also, this what you can use to test your stream prior to submission to app store:
Mac OSX required.
this is the link to my stream
Okay, I looked and I can see that you are not following the suggestion. Stream1 has video and audio, Stream2 has just audio. Follow my suggestion using Stream1. You do not even need to publish Stream2. Go ahead and implement as suggested