Streaming 101 Posts
February 12, 2017 by
Since Android started to support HTTP Live Streaming (HLS) in its Honeycomb release, HLS has taken over the world for streaming video. But while HLS surges in popularity, we continue to hear complaints from customers about tuning and reducing latency. The basic message we hear, “HLS latency sucks.”
October 25, 2016 by
Teachers, students, and employees increasingly need to create live and on-demand video content for internal audiences. Use cases can include capturing live presentations, producing video for a flipped classroom, sharing a video recording for online evaluation by teachers and classmates, or creating a training video to help colleagues be more productive at a given task. How can you embrace user-generated content with any-screen playback for your campus or workplace? Let’s dig in, looking first at the basic workflow, then focusing on five common scenarios and ways to address each.
September 8, 2016 by
Imagine: You groggily shuffle to your all-in-one coffee grinder/brewer/carafe, only to find that the grinder isn't working properly. It turns out the motor is shot and you can't get replacement parts, so now you have an obsolete component in your coffee-making workflow. You're stuck, and have to replace the whole system or buy a new grinder to keep next to your hobbled all-in-one machine. This same dilemma can affect any technology—even media streaming. Focusing on flexible and future-proof solutions will help you avoid the pain.
August 4, 2016 by
From configuring to tuning, deploying server software can be a headache. That’s why we built Wowza Streaming Engine Manager, a browser-based user interface for Wowza Streaming Engine software that gives you full control. Within the Wowza Streaming Engine Manager, you can set up, manage, and monitor your server and streaming applications from any device, anywhere. Watch our video walkthrough and read more.
July 12, 2016 by
We field a lot of questions about low-latency streaming. No one wants notably high latency, of course, but what does low latency really mean? And in what contexts does low latency truly matter? Read on and watch a short overview video to learn the answers.
April 5, 2016 by
While every streaming architecture has unique elements, we find that media server deployment decisions often come back to a few common considerations: audience size, audience location, resources, ease of deployment, and network constraints. This post articulates four common deployment scenarios for streaming server software such as Wowza Streaming Engine. If you aren’t yet sure whether you need a streaming solution based on DIY software or a managed cloud service, you may want to download our deployment decision guide, which outlines how to find the streaming media infrastructure that fits you best. If you already know you need a self-managed software-based solution, this post is for you, and we hope these four scenarios help you understand how to build a professional-grade streaming architecture.
March 16, 2016 by
You'll see three terms used to refer to cloud services: infrastructure as a service (IaaS), platform as a service (PaaS), and software as a service (SaaS). Find out what each one really means in terms of infrastructure control, management, ease, and agility.
February 16, 2016 by
Wowza Media Systems announced today the release of the Wowza GoCoder™ SDK (software development kit) for end-to-end mobile live video app development. Organizations of any size can now quickly and affordably create their own new and improved apps that incorporate high-quality live video streaming on iOS and Android platforms, enabling their users to broadcast live from mobile devices anywhere at anytime.
January 20, 2016 by
We're excited to announce a new video support series designed to cover basic Wowza account management and navigation, plus Wowza Streaming Engine software updates.
November 3, 2015 by
Take an in-depth look into new #WowzaStreamingCloud features with new usage statistics, viewer-data insights and scheduling enhancements.