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All Things Streaming

Streaming industry news, how-to’s, and more

Streaming Trends Posts

Building With Modules Part 2: How People Use Them

April 26, 2017 by Anthony Lazaro

Whether you’re a first-time module builder or you’ve been at it for years, we’ve compiled some useful information on how others in the industry are doing it. This is Part 2 in a two-part series on extending Wowza Streaming Engine using server-side Java modules.

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Latency and Quality Impact UX of Live-Streaming News

April 19, 2017 by Holly Regan

As more consumers cut the cord to broadcast television, they are turning to live-streaming news apps. In this market, low latency is important—but perceived quality impacts the UX, too.

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Cloud Migration Fueled by Choice

April 4, 2017 by Evan Paul

Gartner reports that cloud spending will reach the trillion-dollar mark by 2020—so I’ll assume you’re aware of the “cloud shift” happening in the market. But why is there so much migration to the cloud? What does it really offer? My hypothesis is that it has something to do with consumer choice: You get what you want, how you want it, for a fair price. And that’s at the core of Wowza’s cloud deployment strategy.

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The Latency Equation for Amazing UGC User Experiences

March 21, 2017 by Chris Michaels

Most live UGC videos capture random moments of everyday life—that may not be inherently fascinating to the average viewer. What makes this content compelling is the ability to interact with streamers in real time, where latency must be at an absolute minimum.

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Building with Modules Part 1: What are They and Why They Matter

March 14, 2017 by Robert Reinhardt

Learn how to build modules and why they are a key component for complete control over your video assets and streaming requirements when using Wowza Streaming Engine. This is Part 1 in a two-part series on extending Wowza Streaming Engine with server-side modules.

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Latency Matters in Online Gaming

March 7, 2017 by Chris Michaels

Since interactivity and real-time video is a cornerstone of the user experience for game streaming platforms, low latency is especially important in this market. To see how successfully this is being achieved, we tested the latency of seven well-known game streaming services with publicly available platforms. Here are the results.

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Streaming into 5G - Mobile World Congress 2017 Trends

February 23, 2017 by Chris Michaels

If the predictions from Ericsson, AT&T, Vodafone and others are correct, 2017 will finally usher in the 5G era. We’ll be at Mobile World Congress again this year, to discuss how Wowza will be a central part of the 5G future.

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HLS Latency Sucks, But Here’s How to Fix It

February 12, 2017 by Chris Michaels

Since Android started to support HTTP Live Streaming (HLS) in its Honeycomb release, HLS has taken over the world for streaming video. But while HLS surges in popularity, we continue to hear complaints from customers about tuning and reducing latency. The basic message we hear, “HLS latency sucks.”

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The Streaming Show Podcast: Virtual Reality and Augmented Reality

January 30, 2017 by Wowza Media Systems

In this episode we chat with Chris Knowlton, Wowza VP and streaming industry evangelist, covering the growing interest in 360˚ virtual and augmented reality viewing experiences. In the ever-evolving landscape of live-streaming, these innovative technologies continue be the fastest growing trends, powering a range of live events and experiences, from sports to concerts and more.

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Top Six Live Video Streaming Trends to Watch in 2017

January 23, 2017 by Wowza Media Systems

Learn how live streaming will be the ultimate game changer in 2017. Join Chris Knowlton, Wowza Vice President and streaming industry evangelist, as he predicts the live streaming trends for this year. He'll dive into how artificial intelligence, mobile 5G networks and virtual reality will all come to the forefront of video, including the movement towards 4K content expansion and low latency delivery. 

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