Streaming Trends Posts
August 4, 2016 by
From configuring to tuning, deploying server software can be a headache. That’s why we built Wowza Streaming Engine Manager, a browser-based user interface for Wowza Streaming Engine software that gives you full control. Within the Wowza Streaming Engine Manager, you can set up, manage, and monitor your server and streaming applications from any device, anywhere. Watch our video walkthrough and read more.
July 21, 2016 by
Pokémon Go proves definitively that people—tens of millions of them, across various demographics—are interested in AR experiences on mobile devices. What's the best way to bring AR to bear for your business? Check out our 15-second demo for a hint at how the Wowza GoCoder Software Development Kit can help you get your AR plans off the ground.
July 12, 2016 by
We field a lot of questions about low-latency streaming. No one wants notably high latency, of course, but what does low latency really mean? And in what contexts does low latency truly matter? Read on and watch a short overview video to learn the answers.
June 28, 2016 by
Facebook Live streaming is here! With our latest updates to Wowza Streaming Cloud and Wowza Streaming Engine, you can now publish to Facebook Live directly and speedily from within our user interfaces.
June 21, 2016 by
Audiences continue to move beyond the desktop to mobile phones, tablets, and other devices to watch video, and each of these connected devices has subtle differences in terms of compatibility. HTML5 video is helping bring consistency and ease to the delivery of online video using a web browser. The HTML5 specification was released in late 2014 and HTML5 video has seen positive movement since then. Here are my observations and conclusions about the state of HTML5 video in 2016.
June 16, 2016 by
These days, video content distribution on the Internet supports an ever-changing variety of delivery architectures. When IP multicast was developed more than 20 years ago, it seemed to be the silver bullet for one-to-many or many-to-many content-distribution applications. However, relatively few commercial multicast applications are in use now. On the other hand, the increasing prevalence of peer-to-peer (P2P) unicast video technology reinforces the real-world benefits of fully distributed P2P video delivery. Let's take a look at the six main benefits of this approach.
June 14, 2016 by
Wowza Streaming Engine is currently previewing support for WebRTC. Wowza Streaming Engine software can ingest WebRTC content from a web browser and then record, transmux, and transcode it to other streaming protocols, such as Apple HLS, Adobe HDS, RTMP, RTSP, and Smooth Streaming. WebRTC is a free, open project that provides browsers and mobile applications with real-time communications (RTC) capabilities via simple APIs.
May 26, 2016 by
Each year The IABM State of the Industry Conference at NAB gives insight into the rapidly changing media-consumption landscape. This year the IABM director of technology and strategic insight, John Ive, chaired a panel—including Wowza CEO and cofounder Dave Stubenvoll—to discuss the state of the industry and future broadcast trends. Listen as Dave and others discuss digital delivery, today's market challenges, and the future of global business in this handy podcast.
May 24, 2016 by
Ramp, a leading provider of next-generation video management and delivery solutions, recently announced an end-to-end platform that enables Flash-free content distribution on corporate networks, via HTML5. This solution, powered by Wowza technology, enables a more efficient distribution of streaming video in the enterprise. I recently caught up with Stephen Blankenship, Ramp VP of product and operations, to discuss why this solution is so important to the enterprise market and how it impacts the streaming industry. Check out the interview.
May 16, 2016 by
Now that the Wowza GoCoder SDK App Challenge is underway, it's time to start thinking about all the fun, innovative, and inspiring mobile apps you can create. Looking for ideas to spark your creativity? Here are a few we've been chatting about around the office. They build on the ability to capture gameplay from a game itself, to capture telemetry data, and to record and stream MP4 files.