Streaming Trends Posts
April 19, 2017 by
As more consumers cut the cord to broadcast television, they are turning to live-streaming news apps. In this market, low latency is important—but perceived quality impacts the UX, too.
April 4, 2017 by
Gartner reports that cloud spending will reach the trillion-dollar mark by 2020—so I’ll assume you’re aware of the “cloud shift” happening in the market. But why is there so much migration to the cloud? What does it really offer? My hypothesis is that it has something to do with consumer choice: You get what you want, how you want it, for a fair price. And that’s at the core of Wowza’s cloud deployment strategy.
March 21, 2017 by
Most live UGC videos capture random moments of everyday life—that may not be inherently fascinating to the average viewer. What makes this content compelling is the ability to interact with streamers in real time, where latency must be at an absolute minimum.
March 14, 2017 by
Learn how to build modules and why they are a key component for complete control over your video assets and streaming requirements when using Wowza Streaming Engine. This is Part 1 in a two-part series on extending Wowza Streaming Engine with server-side modules.
March 7, 2017 by
Since interactivity and real-time video is a cornerstone of the user experience for game streaming platforms, low latency is especially important in this market. To see how successfully this is being achieved, we tested the latency of seven well-known game streaming services with publicly available platforms. Here are the results.
February 23, 2017 by
If the predictions from Ericsson, AT&T, Vodafone and others are correct, 2017 will finally usher in the 5G era. We’ll be at Mobile World Congress again this year, to discuss how Wowza will be a central part of the 5G future.
February 12, 2017 by
Since Android started to support HTTP Live Streaming (HLS) in its Honeycomb release, HLS has taken over the world for streaming video. But while HLS surges in popularity, we continue to hear complaints from customers about tuning and reducing latency. The basic message we hear, “HLS latency sucks.”
January 30, 2017 by
In this episode we chat with Chris Knowlton, Wowza VP and streaming industry evangelist, covering the growing interest in 360˚ virtual and augmented reality viewing experiences. In the ever-evolving landscape of live-streaming, these innovative technologies continue be the fastest growing trends, powering a range of live events and experiences, from sports to concerts and more.
January 23, 2017 by
Learn how live streaming will be the ultimate game changer in 2017. Join Chris Knowlton, Wowza Vice President and streaming industry evangelist, as he predicts the live streaming trends for this year. He'll dive into how artificial intelligence, mobile 5G networks and virtual reality will all come to the forefront of video, including the movement towards 4K content expansion and low latency delivery.
January 17, 2017 by
CES 2017 is in the bag and this was clear: when innovation is lacking, VR is king and “experiences” are the queen. From a technology standpoint, there wasn’t a lot that blew us away. Sure there were crisp short-throw projectors, laptops with fold-out screens, an electric car faster than a Tesla, and even a smart scooter. Yes, a smart scooter. However, the vast majority of products were just marginal enhancements that we’ve already seen.