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All Things Streaming

Streaming industry news, how-to’s, and more

Wowza News Posts

Introducing Wowza Player: An Embeddable HTML5 Player

November 18, 2016 by Dave Stubenvoll

Join Wowza CEO Dave Stubenvoll as he covers the newly released Wowza Player, highlighting feature capabilities, ecosystem options, and what makes the Wowza Player unique in the marketplace.

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Join the Slack #livestreaming Community

November 7, 2016 by Wowza Media Systems

Over the last few months Wowza has introduced our #livestreaming community on Slack to the world. With over 1000 members and counting, the #livestreaming community was designed to be a real-time hub for all things live streaming, where streaming professionals, developers, and change-makers come together to share expertise, resources, and feedback.

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Streaming Media Readers’ Choice Awards Honor Wowza—Nine Years in a Row

November 2, 2016 by Wowza Media Systems

For the ninth consecutive year, readers of Streaming Media have recognized Wowza streaming technology as the industry's gold standard. Wowza Streaming Engine™ software was awarded the 2016 Streaming Media Readers’ Choice Award for media server technology. In addition, Wowza Streaming Cloud™ was recognized as a runner-up for the leading live-streaming platform. 

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GoCoder SDK App Challenge: Announcing the Winners!

November 1, 2016 by Wowza Developer Relations

We're excited to share the winners of the GoCoder SDK live mobile streaming app contest! Live streaming is becoming a part of everyday activities like shopping for clothes, watching the news, playing games, and connecting with other people, and that's inspiring tons of new apps based on live streaming. Without further ado, here are our winners.

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Wowza GoCoder SDK App Challenge: Our Finalists

October 26, 2016 by Wowza Media Systems

I’m really excited to share the four finalists for the live mobile streaming app contest. We had a lot of activity, with interest from more than 200 developers around the world. It was fun to see Wowza developers' ideas turn into iOS and Android apps. We'll be announcing the winner on November 1 at 9:30 A.M. Pacific from Streaming Media West in Huntington Beach, CA using Facebook Live.

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Wowza Streaming Cloud Feature Update

October 19, 2016 by James Jackson

With Wowza Streaming Cloud we're constantly looking to find ways of making live media streaming fit the user as well as the use—a new way to think about "ergonomics." The latest Wowza Streaming Cloud update is designed to address this, with preconfigured lower-latency HTTP selection, the Wowza Player preview availability, and the Wowza Streaming Cloud sandbox environment.

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Wowza Nominated as APEX Tech Company of the Year

September 26, 2016 by Wowza Media Systems

It’s with great pleasure that we announce Wowza has been nominated as Company of the Year at this year’s APEX Awards. The awards recognize Colorado’s technology excellence, highlighting remarkable leaders and innovators. The 16th Annual APEX awards ceremony will be held November 9, 2016, in Denver.

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Introducing The Streaming Show Podcast: Listen to Our First Episode

September 20, 2016 by Wowza Media Systems

The Streaming Show is a podcast for anyone interested in the world of video streaming. We take commonly discussed terms, topics, and trends, and boil them down to easily understandable, and often humorous, conversations. In our inaugural episode, we're covering CDNs: how they work, why their locations are important, and more.

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At IBC 2016, Wowza to Unveil New Products that Complete End-to-End Streaming Workflows

August 31, 2016 by Wowza Media Systems

From stream encoding to delivery, APIs, and media-player options, Wowza will highlight new features and products next week at IBC in Amsterdam. If you'll be at the show, make sure to swing by the Wowza booth, 5.C42, for all the streaming action.

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The Future of Video with Facebook Live and Wowza

June 28, 2016 by Ryan Jespersen

Facebook Live streaming is here! With our latest updates to Wowza Streaming Cloud and Wowza Streaming Engine, you can now publish to Facebook Live directly and speedily from within our user interfaces. 

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