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All Things Streaming

Insights and updates from the streaming experts

Pokémon Go Shows the Promise of Augmented Reality Apps

July 21, 2016 by Vijay Parvatikar

Pokémon Go proves definitively that people—tens of millions of them, across various demographics—are interested in AR experiences on mobile devices. What's the best way to bring AR to bear for your business? Check out our 15-second demo for a hint at how the Wowza GoCoder Software Development Kit can help you get your AR plans off the ground. 

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Growing Your CDN Dynamically with Stream Resolver

July 13, 2016 by Lisa Wong

One of the biggest hurdles that many people face when growing their own CDN is to dynamically scale production based on demand. Learn how the StreamResolver module helps by allowing you to dynamically determine the best-suited origin for a particular stream request.  

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Low-Latency Streaming: What Is It & Do You Need It?

July 12, 2016 by Candace Cunningham

We field a lot of questions about low-latency streaming. No one wants notably high latency, of course, but what does low latency really mean? And in what contexts does low latency truly matter? Read on and watch a short overview video to learn the answers.

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The Future of Video with Facebook Live and Wowza

June 28, 2016 by Ryan Jespersen

Facebook Live streaming is here! With our latest updates to Wowza Streaming Cloud and Wowza Streaming Engine, you can now publish to Facebook Live directly and speedily from within our user interfaces. 

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Wowza Streaming Engine 4.5 Release

June 28, 2016 by Wowza Media Systems

Wowza Streaming Engine version 4.5 is now available! From scaling to infrastructure integration, there are many great features in Wowza Streaming Engine 4.5: Facebook Live streaming, Panasonic IP camera integration, and more. Read on to see why you should care (and yes, you should definitely care).

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GoCoder SDK App Challenge—6 Things You Need to Know to Get Started

June 23, 2016 by Lisa Wong

You’ve heard about the Wowza GoCoder SDK App Challenge and now you’re ready to get started! We’ve received a lot of interest so far and I wanted to share some of the common questions.

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A Note on HTML5

June 21, 2016 by Jamie Sherry

Audiences continue to move beyond the desktop to mobile phones, tablets, and other devices to watch video, and each of these connected devices has subtle differences in terms of compatibility. HTML5 video is helping bring consistency and ease to the delivery of online video using a web browser. The HTML5 specification was released in late 2014 and HTML5 video has seen positive movement since then. Here are my observations and conclusions about the state of HTML5 video in 2016.

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Six Benefits of P2P Unicast Streaming

June 16, 2016 by Candace Cunningham

These days, video content distribution on the Internet supports an ever-changing variety of delivery architectures. When IP multicast was developed more than 20 years ago, it seemed to be the silver bullet for one-to-many or many-to-many content-distribution applications. However, relatively few commercial multicast applications are in use now. On the other hand, the increasing prevalence of peer-to-peer (P2P) unicast video technology reinforces the real-world benefits of fully distributed P2P video delivery. Let's take a look at the six main benefits of this approach.

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Wowza Streaming Cloud Product Feature Update

June 15, 2016 by Wowza Media Systems

Facebook Live and more on demand and at your fingertips. Technology has changed the world but the world has also changed technology. Interactions are increasingly user driven and users have more choices than ever. Whether it is for business or personal use, user interactions are global, mobile and around the clock—and Wowza is always there. Read up on how the latest Wowza Streaming Cloud feature updates enhance your ability to deliver scalable global performance and quickly take advantage of new advancements in streaming.

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Wowza Streaming Engine Now Supports WebRTC Preview

June 14, 2016 by Charlie Good

Wowza Streaming Engine is currently previewing support for WebRTC. Wowza Streaming Engine software can ingest WebRTC content from a web browser and then record, transmux, and transcode it to other streaming protocols, such as Apple HLS, Adobe HDS, RTMP, RTSP, and Smooth Streaming. WebRTC is a free, open project that provides browsers and mobile applications with real-time communications (RTC) capabilities via simple APIs.

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