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All Things Streaming

Insights and updates from the streaming experts

Delivering Low-Latency Streaming for All: Wowza Co-Founds SRT Alliance

May 3, 2017 by Evan Paul

Haivision and Wowza announce the SRT Alliance and the open-source availability of the SRT™ Protocol—delivering low-latency, high-quality streaming video to everyone.

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Which Latency Scenario Fits Your Use Case? Find Out in Our Guide

May 1, 2017 by Holly Regan

How do you balance low latency, high resolution and all-conditions playback when delivering live-streaming video? Read our guide to find the latency scenario that fits your use case.

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Building With Modules Part 2: How People Use Them

April 26, 2017 by Anthony Lazaro

Whether you’re a first-time module builder or you’ve been at it for years, we’ve compiled some useful information on how others in the industry are doing it. This is Part 2 in a two-part series on extending Wowza Streaming Engine using server-side Java modules.

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Latency and Quality Impact UX of Live-Streaming News

April 19, 2017 by Holly Regan

As more consumers cut the cord to broadcast television, they are turning to live-streaming news apps. In this market, low latency is important—but perceived quality impacts the UX, too.

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Cloud Migration Fueled by Choice

April 4, 2017 by Evan Paul

Gartner reports that cloud spending will reach the trillion-dollar mark by 2020—so I’ll assume you’re aware of the “cloud shift” happening in the market. But why is there so much migration to the cloud? What does it really offer? My hypothesis is that it has something to do with consumer choice: You get what you want, how you want it, for a fair price. And that’s at the core of Wowza’s cloud deployment strategy.

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The Latency Equation for Amazing UGC User Experiences

March 21, 2017 by Chris Michaels

Most live UGC videos capture random moments of everyday life—that may not be inherently fascinating to the average viewer. What makes this content compelling is the ability to interact with streamers in real time, where latency must be at an absolute minimum.

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Building with Modules Part 1: What They Are and Why They Matter

March 14, 2017 by Robert Reinhardt

Learn how to build modules and why they are a key component for complete control over your video assets and streaming requirements when using Wowza Streaming Engine. This is Part 1 in a two-part series on extending Wowza Streaming Engine with server-side modules.

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Low Latency Matters in Online Gaming

March 7, 2017 by Chris Michaels

Since interactivity and real-time video is a cornerstone of the user experience for game streaming platforms, low latency is especially important in this market. To see how successfully this is being achieved, we tested the latency of seven well-known game streaming services with publicly available platforms. Here are the results.

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Doing What’s Never Been Done

March 6, 2017 by James Jackson

Hackathons have become one of the most fertile breeding grounds for applications, where developers come together to create apps that excite and provide real impact to end users. Wowza is proud to be a part of the hackathon community, providing on-site training, workshops and free developer tools to inspire teams and help ideas come to life.

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Streaming into 5G - Mobile World Congress 2017 Trends

February 23, 2017 by Chris Michaels

If the predictions from Ericsson, AT&T, Vodafone and others are correct, 2017 will finally usher in the 5G era. We’ll be at Mobile World Congress again this year, to discuss how Wowza will be a central part of the 5G future.

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