March 14, 2017 by
Learn how to build modules and why they are a key component for complete control over your video assets and streaming requirements when using Wowza Streaming Engine. This is Part 1 in a two-part series on extending Wowza Streaming Engine with server-side modules.
March 7, 2017 by
Since interactivity and real-time video is a cornerstone of the user experience for game streaming platforms, low latency is especially important in this market. To see how successfully this is being achieved, we tested the latency of seven well-known game streaming services with publicly available platforms. Here are the results.
March 6, 2017 by
Hackathons have become one of the most fertile breeding grounds for applications, where developers come together to create apps that excite and provide real impact to end users. Wowza is proud to be a part of the hackathon community, providing on-site training, workshops and free developer tools to inspire teams and help ideas come to life.
February 23, 2017 by
If the predictions from Ericsson, AT&T, Vodafone and others are correct, 2017 will finally usher in the 5G era. We’ll be at Mobile World Congress again this year, to discuss how Wowza will be a central part of the 5G future.
February 12, 2017 by
Since Android started to support HTTP Live Streaming (HLS) in its Honeycomb release, HLS has taken over the world for streaming video. But while HLS surges in popularity, we continue to hear complaints from customers about tuning and reducing latency. The basic message we hear, “HLS latency sucks.”
February 6, 2017 by
Wowza is sponsoring the 2017 DeveloperWeek Hackathon on February 11-12 in San Francisco, as par of the DeveloperWeek Conference and Festival. The hackathon gives developers of varying experiences with the opportunity to use our suite of dev tools and work alongside our streaming experts. Join us at the hackathon using the code DW17-OPEN when you register. You can also schedule a meeting with one of our developers or architects throughout the week here.
January 30, 2017 by
In this episode we chat with Chris Knowlton, Wowza VP and streaming industry evangelist, covering the growing interest in 360˚ virtual and augmented reality viewing experiences. In the ever-evolving landscape of live-streaming, these innovative technologies continue be the fastest growing trends, powering a range of live events and experiences, from sports to concerts and more.
January 23, 2017 by
Learn how live streaming will be the ultimate game changer in 2017. Join Chris Knowlton, Wowza Vice President and streaming industry evangelist, as he predicts the live streaming trends for this year. He'll dive into how artificial intelligence, mobile 5G networks and virtual reality will all come to the forefront of video, including the movement towards 4K content expansion and low latency delivery.
January 17, 2017 by
CES 2017 is in the bag and this was clear: when innovation is lacking, VR is king and “experiences” are the queen. From a technology standpoint, there wasn’t a lot that blew us away. Sure there were crisp short-throw projectors, laptops with fold-out screens, an electric car faster than a Tesla, and even a smart scooter. Yes, a smart scooter. However, the vast majority of products were just marginal enhancements that we’ve already seen.
January 10, 2017 by
Wowza recently sponsored the HackCU hackathon, Major League Hacking's largest U.S. hackathon. As part of Local Hack Day, teams were given the opportunity to leverage the Wowza suite of media streaming developer tools. Taking place on the University of Colorado Boulder campus, HackCU brought together 200+ developers, key development tools, and enough energy drinks to keep a small town awake for two months.