June 23, 2016 by
You’ve heard about the Wowza GoCoder SDK App Challenge and now you’re ready to get started! We’ve received a lot of interest so far and I wanted to share some of the common questions.
June 21, 2016 by
Audiences continue to move beyond the desktop to mobile phones, tablets, and other devices to watch video, and each of these connected devices has subtle differences in terms of compatibility. HTML5 video is helping bring consistency and ease to the delivery of online video using a web browser. The HTML5 specification was released in late 2014 and HTML5 video has seen positive movement since then. Here are my observations and conclusions about the state of HTML5 video in 2016.
June 16, 2016 by
These days, video content distribution on the Internet supports an ever-changing variety of delivery architectures. When IP multicast was developed more than 20 years ago, it seemed to be the silver bullet for one-to-many or many-to-many content-distribution applications. However, relatively few commercial multicast applications are in use now. On the other hand, the increasing prevalence of peer-to-peer (P2P) unicast video technology reinforces the real-world benefits of fully distributed P2P video delivery. Let's take a look at the six main benefits of this approach.
June 15, 2016 by
Facebook Live and more on demand and at your fingertips. Technology has changed the world but the world has also changed technology. Interactions are increasingly user driven and users have more choices than ever. Whether it is for business or personal use, user interactions are global, mobile and around the clock—and Wowza is always there. Read up on how the latest Wowza Streaming Cloud feature updates enhance your ability to deliver scalable global performance and quickly take advantage of new advancements in streaming.
June 14, 2016 by
Wowza Streaming Engine is currently previewing support for WebRTC. Wowza Streaming Engine software can ingest WebRTC content from a web browser and then record, transmux, and transcode it to other streaming protocols, such as Apple HLS, Adobe HDS, RTMP, RTSP, and Smooth Streaming. WebRTC is a free, open project that provides browsers and mobile applications with real-time communications (RTC) capabilities via simple APIs.
June 13, 2016 by
Imagine you have dozens, or even hundreds, of live stream recordings to manage. Now what? Maybe you have a workflow in place, but now you need to scale your post-production processes. How can you streamline your workflow so recorded assets are available reliably and quickly? Automate the transfer of assets to Amazon S3.
June 7, 2016 by
Corsair Solutions, the newest Wowza channel partner, imports and distributes professional and commercial audio/visual equipment in Australia and New Zealand. We had the chance to sit down with Brad Morton, co-director at Corsair Solutions, to learn why he chose Wowza Media Systems as a channel partner and why streaming is so important to his customer base.
June 2, 2016 by
Want to enable connecting with people through live video streaming? Come to the first Bay Area Wowza developer meetup at GSVlabs in Redwood City and learn from the video-streaming experts. Learn how to develop an app like Periscope with the new Wowza GoCoder SDK and apply it to a streaming deployment set up for millions of users worldwide.
June 2, 2016 by
We've been having a lot of fun with the WeatherScope app, the first app built with the Wowza GoCoder SDK to hit the app stores. Check out some screenshots, watch our five-minute video interview with WeatherScope's chief media officer Khash Naraghi, and read a short Q&A with WeatherScope CEO Lawrence Karnow. Then bring your own app idea to life—enter the GoCoder SDK App Challenge for a shot at some great prizes.
June 1, 2016 by
Wowza Streaming Engine™ software simplifies live-streaming workflows via built-in integration with our Works With Wowza™ partners’ encoders and cameras. Wowza Streaming Engine version 4.2 and later include the capability to control the pan/tilt/zoom (PTZ) functionality of certain Sony and Axis IP (network) cameras using a controller in the user interface.