Replace Your Live Flash Workflow With Our Ultra Low Latency Service
October 18, 2017 by
Adobe has announced the official death of Flash, coming in 2020—and as its wake approaches, developers and streaming service providers are frantically searching for an alternative. Industries such as interactive gaming, financial trading, auctions, chat and social require low-latency streaming, but few technologies can deliver near-real time video that scales to large global audiences across devices.
Luckily, there’s one that can: The new Wowza Ultra Low Latency Service is a perfect end-to-end solution to replace your Flash-based workflow. It offers high-quality, reliable streaming with less than two seconds of end-to-end latency to audiences of any size, anywhere in the world.
Best of all, there’s no need to stand up multiple instances or scale servers. With a few simple changes, your existing RTMP/RTSP setup will work just fine.
What Parts of My Workflow Stay the Same When I Replace Flash?
When you implement the Wowza Ultra Low Latency Service in your interactive streaming workflow, you can keep your existing camera and encoder setup—saving you time, effort and money.
Our service is designed to seamlessly integrate with your existing RTMP and RTSP workflow. All you have to do is change your connection configuration: Rather than connecting with your Flash target server, you’ll connect to our Ultra Low Latency Service.
What Will Change When I Adopt This Flash Replacement?
When you adopt the new service, there are two important components of your workflow that will change:
Your cloud, content delivery network (CDN) or other network. The Wowza Ultra Low Latency Service is a part of the Wowza Streaming Cloud platform, and dynamically scales for global delivery. The network automatically adjusts, providing the proper amount of bandwidth to reach your viewers.
Not only does our service provide an ultra low latency stream, it also delivers traditional HLS (HTTP Live Streaming) streams. The HLS stream can be delivered to a CDN for additional redundancy and scale; however, keep in mind that using a CDN will inherently increase end-to-end latency.
The player you use. If you’re using a Flash-based player, you’ll need to replace it. For playback from the Wowza Ultra Low Latency Service, compatible players will need to support WOWZ™ or HLS protocols—and WOWZ is required for sub-two-second end-to-end latency.
While many players support HLS playback, Wowza GoCoder SDK support both HLS and WOWZ protocols.
In addition to Wowza GoCoder SDK-based applications, we will continue working with other player providers to enable support for WOWZ playback.
What Can I Expect For the Future of the Ultra Low Latency Service?
Our new video-streaming service is a ideal replacement for Flash-based, low-latency workflows. We’re constantly enhancing the service, and will soon support many of the capabilities you may need for other types of workflows.
Some capabilities that are still forthcoming include:
- In-stream advertising
- Time-synced metadata
- Adaptive bitrate (ABR) streaming
At Wowza, we’re forging a path to completely replace Flash. Learn more about what the Ultra Low Latency Service can do for you.