Hi,
We are running a streaming operation in a closed cloud-like enviroment, that works like this:
A stream originates in pal camera. The input goes via rca to an editing video card, and flash media encoder transmits it into the cloud as 768x576, 650 kbps via optical line of 4/4 mbps. The wowza server receives the transmittion, and delivers to rtsp-based players inside the cloud.
The problem is, that the stream is almost allways stuck and/or pixelated on the players, including tests that we do with vlc player. if you play the stream on ffplay, it’s also heavily pixelated at times, and there are a lot of errors such as:corrupted macroblock, error while decoding. Even if you open the ffplay on the wowza streamer itself (on the same machine), it still has this problem.
Does anybody had any experience with this, because this is the first project that we really use rtsp-based playback?
Thanks,
Alex