You can set up the ultra low latency stream target from Engine to Cloud @HYEONGYEONG OH with an incoming RTSP stream, Cloud will convert it to WOWZ ( the protocol for sdk playback) or to HLS as a fallback if the WOWZ doesn’t work and you should be able to play that stream in an android app built with the Wowza Player because in order to have the ultra low latency stream, it requires Wowza’s WOWZ protocol. This protocol is exclusive to the Wowza GoCoder SDK and Wowza Player.
You can enable the HLS playback in case the ultra low latency stream with ULL doesn’t work for some reason and the stream will still play, but at an HLS latency.
Here is the workflow doc:
https://www.wowza.com/docs/how-to-play-an-ultra-low-latency-live-stream-with-wowza-gocoder-sdk-for-android