Hello Rose,
Thank you for the reply. Yes, that’s correct. Although I had included it in the same package just needed an instance of the class instead of the module :-).
By the way, calling mixer.addorUpdate… runs into a problem when publishing the stream as the stream already exists (streampublisher says so and gets into a loop there). To workaround, shutdown the stream before calling addorUpdateOutputStream(…). This works, however, creates a break in the player side connection (obviously) and the player has to be re-started (play again).
What could be a better way to get it going without shutting down the stream, something like a seamless switch? Or at least the player need not be restarted?
Thanks
Inderjeet