just to be clear: do you mean I should capture Wowza’s output RTMP stream which originates from my original RTMP ingress stream (in which I think the onTextData are already contained)? I would be glad to send this to support, but please tell me if there is a way that I can use rtmpdump to capture the stream at its publish point (don’t know if that’s possible at all…).
I also have a few other related question that came up just recently:
] When adding the transcoder module to the setup, would it be sufficient to inject CEA-608 only to the master stream? In other words, does the transcoder keep the SEI NALU unit across the transcoded results?
] Is only CEA-608 support at the moment, or could I also inject CEA-708 into the SEI NALU units? I guess this question boils down to: Does QuicktimePlayer/iOS player (or any other player) also support and recognize CEA-708?
Again, I am looking forward to follow up with support regarding the lost “onTextData” issue. In the meantime we are simply opening our own socket within a server module to transfer CEA-608 directly to the stream, which seems to work well. Any objections on this?