I’ve freshly installed Wowza 4.7.8 on my server and started to play with the low latency hls implementation. It appears my setup are correct based on the generated m3u8 playlist, as well as .cmfv and .cmfa files. However, the latency is still not what I was expecting for.
I understand, according to the doc, only iOS 13 can support it at the moment, however, from my testing, my iPhone (13.1.3) got a latency of about 12-13 seconds, which is roughly the same as my testings on other hls players (many available online for demo purposes). For iOS testings, I just copied and pasted the .m3u8 link into the browser and let it play from there.
Regarding my application settings, I have:
cmafSegmentDurationTarget - 3000
cmafLLChunkDurationTargetVideo - 300
cmafLLChunkDurationTargetAudio - 300
cmafLLChunkingScheme - byDuratiton
cmafLLEnableLowLatency - true
It will be great to get some hint here as what could be the problem.\
Thanks in advance,