We’re trying to set up the new low-latency WOWZ player. Getting it to work on iOS was easy but we’d like to use it on tvOS, too.
However, when I build it for tvOS (only using the player functionality) and try to run it, the framework cannot be loaded:
dyld: Library not loaded: @rpath/WowzaGoCoderSDK.framework/WowzaGoCoderSDK Referenced from: /Users/petrbela/Library/Developer/CoreSimulator/Devices/24BCCF38-A868-4F7F-839D-D565C0AF2B58/data/Containers/Bundle/Application/F204D52C-D349-4FB5-9AC6-9655B55EAF65/example-tvOS.app/example-tvOS Reason: no suitable image found. Did find: /Users/petrbela/Library/Developer/CoreSimulator/Devices/24BCCF38-A868-4F7F-839D-D565C0AF2B58/data/Containers/Bundle/Application/F204D52C-D349-4FB5-9AC6-9655B55EAF65/example-tvOS.app/Frameworks/WowzaGoCoderSDK.framework/WowzaGoCoderSDK: mach-o, but not built for tvOS simulator
(This is tested on a simulator because I don’t have an Apple TV with me right now but I think it applies to both.)
I understand that historically the GoCoderSDK existed to support broadcasting, which obviously doesn’t work on tvOS, but the player should be able to run on tvOS, either decoupled from the broadcaster package, or with the broadcaster functionality mocked on a tv.
Does anyone know if the player functionality alone can be used on tvOS? Or what’s the best way to contact Wowza to consider adding an SDK build for tvOS?