Hi, I am integrating WOWZA Framework in my app for live streaming and to broadcast audio on my server. Now When I play live streaming like
[self.player play :videoConfig callback: self]. Live streaming play fine, but if I start broadcasting audio along with video streaming being played, audio gets publish on the server but live streaming stucks, and I get this message in console.
ran out of available bytes on Circular Buffer or hit maxSampleLatencyCount