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Thread: Resources being used for HTTP Streamers and Live Streaming Packetizers

  1. #1
    Join Date
    Oct 2008
    Posts
    138

    Default Resources being used for HTTP Streamers and Live Streaming Packetizers

    Have there been any benchmarks to determine the resources that are used with Live Stream packetizers or HTTP Streamers is being turned on. I'm only thinking for the publishing end of things not the playback.

    Could Live Stream packetizers or HTTP Streamers being turned on in an application impact resources for every 100 published streams?

    Derrick F.

  2. #2
    Join Date
    Sep 2011
    Posts
    1,931

    Default

    Hi
    There is a section that gives some info on this topic here,
    http://www.wowza.com/forums/content....rameters-(iOS)

    Note: To get a rough idea of the amount of memory used to store the chunks for a single live stream use the following formula:
    [total-memory-mb] = ([stream-bitrate-kbps]/([1024-kb-per-mb]*[8-bits-per-byte])) * [cupertinoChunkDurationTarget-seconds] * [cupertinoMaxChunkCount]

    For example a 500Kbps stream will consume the following amount of memory given the default settings above:
    (500/(1024*8)) * 10 * 10 = 6 MB of memory

    Jason

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