The university I work for has acquired Wowza Server and it seems it's a fantastic tool. So far I've been working on vod and it's looking good. We also have live events going on at the university and we want to broadcast them. So far we were using a flash thingie made by a student but we're very excited to work with Wowza, and JW Player (our flash based video player for vod).
I'm not skillful in those questions and they should appear as trivial for you but I prefer asking and looking silly now than not asking and looking silly forever.
Before testing with our cameras and all, I'm testing with my webcam. I'm using the "videochat.html" example to publish my webcam stream through the university server (not the local one I installed on my computer). So far so good it's working, and with the tutorial you provide on JWPlayer, I'm able to play the stream.
But if I the "live" application, the stream is not live. I mean if I stop the player and press play again, it start over and plays from where the stream started to broadcast, I don't see what is currently broadcasted. When I use the "videochat" application, I have what I want, the event is broadcasted live and when I stop the player and press play seconds after, I see what is currently broadcasted.
The only difference beetween the two applications, in the application.xml files, are <StreamType>live</StreamType> for "live", and <StreamType>live-lowlatency</StreamType> for "videochat". I don't think is it ? The second difference is <LiveStreamPacketizers>cupertinostreamingpacketizer,smoothstreamingpacketizer,sanjosestreamingpacket izer</LiveStreamPacketizers> fro "live" and <LiveStreamPacketizers></LiveStreamPacketizers> for "videochat". For what I understood, I thought the LiveStream Packetizers were only here to specify which devices are able to read the stream...
Sorry if I'm not clear, my english is terrible and I'm new to these live things :-)