Just brainstorming a bit.
I’m trying to work out the best way to distribute a live event to IOS and Android smart phones that are getting internet connection using either local wi-fi or native carrier data plan.
My current set up is:
Laptop encoding at the Live Event via 300kbs link, connecting to EC2 with Wowza server
Smartphones then connect to EC2 stream via HTTP for IOS and RTSM URL for Android.
If I do Audio Only , I can get it down to about 10-15 sec latency from event transmission to the audio being played on the smartphone via its data connection from the native service provider.
Is it possible to reduce that latency?
The goal is to have a live audio input play at the local event the broadcast is originating.
I hope to get as close to real time as possible.
Any ideas would be welcome.