I'm trying to determine if Wowza is right for what I need. My application consists of multiple broadcasters (up to 5) being able to talk through one "station" (audio only) and the server streaming to many listeners (potentially hundreds). There are many multiple streams and they are not static; people are able to schedule live events and the app needs to be able to dynamically manage different live audio streams, creating and destroying them as necessary.
My first uncertainty: how to publish audio from a client to the server. I would prefer to not have Flash dependency at all. I am looking into using WebRTC as a method of publishing audio. I see that the Transcoder supports decoding the G.711 codec which WebRTC uses, and it seems like it would transcode a live stream to AAC format. I'm hoping that listeners would be able to use an HTML5 player like jPlayer (which falls back to a Flash implementation if the browser doesn't support HTML5 audio/video). Would I be able to upload live streams from a client directly to the Wowza server, or would I need an additional external server that Wowza would then pick the stream up from and transcode it?
Also, like I said, the app would need to create and destroy "rooms" for different events and configure who can stream to which room. I've been looking at documentation and it seems like every time I want to create a new stream I have to make a new Wowza "application" and a new XML configuration file. I also have to configure the Transcoder and MulticastPublish to properly publish the stream. I also can't find information on a web API to configure the server dynamically. Does something like this exist? Would I have to hack together a method of programmatically managing streams? Or is Wowza just not built for this sort of thing?
Thanks! Any help is greatly appreciated. Wowza support email has been no help but it looks like there is more help available on the forums.