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Thread: RTSP packet loss

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  1. #1

    Default RTSP packet loss

    Hello I have problem with RTSP streaming
    Quality and packet loss
    Can I configure jitter buffer, or how to fix issue ?

  2. #2
    Join Date
    May 2013
    Posts
    680

    Default

    The jitter buffer is a good place to start. If that doesn't resolve your current issue, you may want to zip up your conf/ and logs/ (including any supporting .stream or .smil files) and send it to support@wowza.com. Be sure to restart your Wowza server and include a url to the stream in question.

  3. #3

    Default

    /usr/local/WowzaStreamingEngine-4.0.3/conf/live/Application.xml:


    <Property>
    <Name>rtpDePacketizerWrapper</Name>
    <Value>com.wowza.wms.rtp.depacketizer.RTPDePacketizerWrapperPacketSorter</Value>
    </Property>
    <Property>
    <Name>rtpDePacketizerPacketSorterBufferTime</Name>
    <Value>500</Value>
    <Type>Integer</Type>
    </Property>
    <Property>
    <Name>rtpDePacketizerPacketSorterFlushTime</Name>
    <Value>10</Value>
    <Type>Integer</Type>
    </Property>

    -----
    PushPublishMap.txt:
    sample_live={profile:"mpegts", streamName:"live", host:"10.110.1.10", port:10000, rtpWrap:false}

    Ping from server to hos ~10 ms
    On host i have quality problems, cubicals

  4. #4
    Join Date
    Jun 2012
    Posts
    723

    Default

    Hi,

    Is your incoming stream RTP or MPEG-TS?
    You can try to follow the instructions described in the "How to fix UDP packet loss (MPEG-TS/RTP)" forum article.

    Zoran

  5. #5

    Default

    hello Zoran,
    my incoming stream is flv rtmp

  6. #6
    Join Date
    Jun 2011
    Posts
    1,037

    Default

    Hi,
    Are you trying to multicast?
    I ask because I see your reference to the Push Publish configuration:

    PushPublishMap.txt:
    sample_live={profile:"mpegts", streamName:"live", host:"10.110.1.10", port:10000, rtpWrap:false}
    Is that the intention?
    The address you are sending to is unicast, not multicast though.
    Perhaps you could describe the end to end configuration (capture through to play-out).
    What is the target player?

    Daren

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