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LIvestreaming, but no Incoming bytes

Hello, Guys. I’m developing an Android app that livestreams to wowza. I’ve tested it in two different servers successfully. But this third server is giving me a lot of problems.

When I start a incoming stream, it shows correctly and the app is buffering.

And the logcat from the client app

The problem is that, no matter how long I wait, the Input Byte data remains in 0/s, so it’s like the streaming is there, but never starts.

Did anybody ever had that problem and can help me?

Thank you a lot!

Hi,

Is it possible that there is a network firewall in place for the third server which might be blocking the UDP packets sent by your encoder application?

Zoran

Great.

Thank you for the feedback.

Zoran

It was exactly that, zoran_u.

Thank you!