Hi there I am working with a custom module which seems to be setting a repeater path but then for some reason initiating an rtmp stream from the origin. I believe wowza would do this internally correct ? ie
Also within the play method
public void play
its trying to setup the rtmpstream also ?
I believe by doing this its causing the origin to lose connection and the HLS to drop out.
Creating the rtmp stream here is not necessary I think correct ?
Also regarding to the HLS packetizer if I set it to the repeater packetizer
<LiveStreamPacketizers>cupertinostreamingrepeater, smoothstreamingrepeater, sanjosestreamingrepeater, mpegdashstreamingrepeater</LiveStreamPacketizers>
Is this being done on the edge server or from the origin ? I presume it would be happening on the edge server.
So when the application starts up if I simply just manage dynamically the original server url with authentication as a query string, wowza should handle the rest correct, no requirement to try and start an rtmp stream from the origin ?
Hopefully this isn't confusing thanks.