I’m trying to render a simple 3D model over the top of a video stream by calling OpenGLES rendering code inside the onWZVideoFrameRendererDraw callback, but z-sorting isn’t working for me.
The same rendering code is working for me elsewhere without problems, so I’m guessing that there is no depth buffer. I tried to check using eglGetConfigAttrib but the EGL10 object doesn’t seem to be provided by WZGLES.EglEnv.
Does the EGLContext used by GoCoder for rendering have a depth buffer? Is there any way to request one?