randall,
Could you please explain about the router thing ? “your client side router will need to be aware of the state RELATED”
I am actually streaming within my local area network so the server and client are connected to one network. I see that a few packets negotiation is happening from and thru wowza and my client with the RTCP ports. but it seems they are not RR packets.
INFO server comment - RTPUDPTransport.unbind[live/definst]: 0.0.0.0/0.0.0.0:6974 sent:0 recv:0
INFO server comment - IN: UDPHandler: unbind
INFO server comment - RTPUDPTransport.unbind[live/definst]: 0.0.0.0/0.0.0.0:6975 sent:0 recv:0
INFO server comment - IN: UDPHandler: unbind
INFO server comment - RTPUDPTransport.unbind[live/definst]: 0.0.0.0/0.0.0.0:6970 sent:0 recv:1957
INFO server comment - IN: UDPHandler: unbind
INFO server comment - RTPUDPTransport.unbind[live/definst]: 0.0.0.0/0.0.0.0:6971 sent:19 recv:19
To reproduce the issue : I am just streaming with RTSP and RTP from my client to Wowza. There are no special steps happening. The publishing client is our own RTP/RTSP implementation on iPhone.
I am not sure how can I send the sniffing packets data. I am using Cocoa Packet Analyzer.
Regards