April 26, 2017 by
Whether you’re a first-time module builder or you’ve been at it for years, we’ve compiled some useful information on how others in the industry are doing it. This is Part 2 in a two-part series on extending Wowza Streaming Engine using server-side Java modules.
April 19, 2017 by
As more consumers cut the cord to broadcast television, they are turning to live-streaming news apps. In this market, low latency is important—but perceived quality impacts the UX, too.
April 4, 2017 by
Gartner reports that cloud spending will reach the trillion-dollar mark by 2020—so I’ll assume you’re aware of the “cloud shift” happening in the market. But why is there so much migration to the cloud? What does it really offer? My hypothesis is that it has something to do with consumer choice: You get what you want, how you want it, for a fair price. And that’s at the core of Wowza’s cloud deployment strategy.
March 21, 2017 by
Most live UGC videos capture random moments of everyday life—that may not be inherently fascinating to the average viewer. What makes this content compelling is the ability to interact with streamers in real time, where latency must be at an absolute minimum.
March 14, 2017 by
Learn how to build modules and why they are a key component for complete control over your video assets and streaming requirements when using Wowza Streaming Engine. This is Part 1 in a two-part series on extending Wowza Streaming Engine with server-side modules.
March 7, 2017 by
Since interactivity and real-time video is a cornerstone of the user experience for game streaming platforms, low latency is especially important in this market. To see how successfully this is being achieved, we tested the latency of seven well-known game streaming services with publicly available platforms. Here are the results.
March 6, 2017 by
Hackathons have become one of the most fertile breeding grounds for applications, where developers come together to create apps that excite and provide real impact to end users. Wowza is proud to be a part of the hackathon community, providing on-site training, workshops and free developer tools to inspire teams and help ideas come to life.
February 23, 2017 by
If the predictions from Ericsson, AT&T, Vodafone and others are correct, 2017 will finally usher in the 5G era. We’ll be at Mobile World Congress again this year, to discuss how Wowza will be a central part of the 5G future.
February 12, 2017 by
Since Android started to support HTTP Live Streaming (HLS) in its Honeycomb release, HLS has taken over the world for streaming video. But while HLS surges in popularity, we continue to hear complaints from customers about tuning and reducing latency. The basic message we hear, “HLS latency sucks.”
February 6, 2017 by
Wowza is sponsoring the 2017 DeveloperWeek Hackathon on February 11-12 in San Francisco, as par of the DeveloperWeek Conference and Festival. The hackathon gives developers of varying experiences with the opportunity to use our suite of dev tools and work alongside our streaming experts. Join us at the hackathon using the code DW17-OPEN when you register. You can also schedule a meeting with one of our developers or architects throughout the week here.