If you’re thinking about streaming media, you probably fall into one of two camps: Either you already know something... View Article
Author Archives for Wowza Media Systems
Since Android started to support HTTP Live Streaming (HLS) in its Honeycomb release, HLS has taken over the world for streaming video. But while HLS surges in popularity, we continue to hear complaints from customers about tuning and reducing latency. The basic message we hear, “HLS latency sucks.”
IBC is one of our favorite events to attend — and this year is no exception. As the world’s... View Article
When it comes to live video, low latency and high quality are all the rage. But what if you’re... View Article
One workflow we commonly see at Wowza involves streamers connecting their own encoder to the Wowza Streaming Cloud™ service.... View Article
Case Study Snapshot Industry Enterprise—healthcare Streaming Service Provider Products/Services Wowza Streaming Engine Wowza GoCoder – Software Development... View Article
With the 2020 end-of-life date for Flash rapidly approaching, we hear a lot of consternation from developers who are... View Article
In the final installment of our video series on low latency streaming, we examine the app and development trends that are spurring innovation.
WebRTC is a popular alternative to RTMP—but is it the best solution for your use case? Find out in part two of our low-latency video series.
We field a lot of questions about low-latency streaming. While no one wants high latency, what does low latency really mean? And in what contexts does low latency really matter? Read on and watch a short video to learn the answers.
Transcoders, stream targets and scheduling are some of the most popular advanced-settings options among Wowza Streaming Cloud users. In... View Article
Welcome to part two of our three part series on getting to know Wowza Streaming Cloud. In this video,... View Article