How is the maximum capacity of the buffer controlled ? How much can it contain ?
I`m not talking about bufferTime, but rather about bufferLength.
bufferTime sets up the minimum size of the buffer before the movie can play.
for example, if the bufferTime is 5 the video will not play unless the buffer has in store 5 seconds, but I`ve noticed that the buffer keeps filling up in the background (as long ofcourse as bandwidth kbit >playRate kbit) and what I am aiming at is understing how much it can contain and whether I can control it.
Optimally, for my own personal purposes I`d like to have a rather small bufferTime but I would like the buffer to fill up while the video plays with as much data as it can without limitations (again, possible as long as bandwidth is ahead of playRate)
There should be some info about it but I just cant find it in my searches, except this one by Robert Reinhardt which is wonderful but doesn`t answer this question.
Thanks in advance