I’m trying to use Loop Until Live with WebRTC. I have a WebRTC publisher, and a WebRTC player all working fine. Of course, the stream does not exist if the publisher is not publishing, and consequently, the WebRTC player will not play. I would like to use Loop Until Live to create a place holder stream - so that the WebRTC player will always play.
I’ve been through the documentation, and I’ve watched the explainer video. But, the WebRTC player always reports that the stream does not exist. There is no fail back to the looped video. I can play the looping video if I specifically select that stream in the WebRTC player.
I need to check that this is even supported! Can you confirm that what I’m trying to do should work?