Hi, Wowza Dev team
I found WOWZPlayer leaks about 3KB of memory every time play() method is called.
(gocoder-sdk-samples-ios > PlayerSampleApp.swift > ViewController.swift > l.111)
self.player.play(self.goCoderConfig, callback: self)
It occurs in latest GoCoder SDK for iOS v22.214.171.1249 & gocoder-sdk-samples-ios.
I think this might be a library’s issue. How do you about this?