WebRTC Live Streaming
Reaching your audience has never been so fast, easy, and adaptable.
WebRTC Streaming and Wowza
Web Real-Time Communications (WebRTC) is an open sourced protocol for fast and easy real-time audio and video communications. Paired with Wowza, WebRTC streaming just got even easier and more scalable to your needs. Watch our video to learn more.
Ultra Low Latency
Sub-second latency makes all the difference when broadcasting live interactive videos, monitoring live security feeds, and more. With WebRTC video streaming, we can provide latency under .5 seconds for businesses that depend on real-time.
Delivering your live streams to massive audiences can be challenging. We make it easy to scale your infrastructure to stream interactive experiences across the globe. And when audience sizes are unpredictable, we are there, ensuring a smooth viewer experience.
Comprehensive API Tools
For more advanced configurations, use our API to quickly and easily integrate WebRTC live streaming into your application. Whether you’re building a webinar platform, telehealth solution, or gaming app, our API will help you create, configure, and manage your interactive streaming workflow.
When interactivity is key, you need streaming that is truly real time. We can help you stay connected and responsive to your audience throughout the duration of your broadcast.
Live retail, online betting, and auction environments need low latency to ensure a time-synchronized experience. Fractions of a second could mean billions of dollars.
Monitoring and Security
Combine low-latency solutions with embedded IP cameras, IoT tech, or closed circuit security systems for enhanced security and more effective monitoring.
Stream to a million when you integrate our Real-Time Streaming at Scale service into the Wowza Video platform, complete with CMS, analytics and player.
Wowza Streaming Engine
Go beyond traditional WebRTC with Wowza Streaming Engine. Enjoy complete control and added security with this highly customizable video streaming software.