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Wowza Media Server and Google Compute Engine working together

December 11, 2013 by Charlie Good

At Wowza Media Systems, we're passionate about our customers and helping them achieve their business goals with our media streaming software. That means not only continually improving on our flagship product, Wowza Media Server, or building new products, but it also means partnering with strategic companies to provide the best possible streaming experience.

To that end, I am excited to announce that Wowza Media Systems is the first member of the Google Cloud Platform Partner Program to provide media streaming and we're delighted to be part of the Google Compute Engine GA (general availability) release. Together, Wowza Media Systems and Google provide a powerful, integrated streaming option for customers large and small, with the consistently high performance you expect from Google.

The solution works for nearly any and every use case as well — from live sporting events or business meetings to on-demand recorded university lectures or high-production-value broadcast-quality shows. Anyone who has content they want to stream through Wowza can now leverage Compute Engine’s powerful Linux-based virtual machines.

The process is straightforward:

-Compute Engine customers purchase a Wowza Media Server license directly from us;

-They then choose a prebuilt Wowza image within Compute Engine to run on their Compute Engine instance. Using this pre-built image, the initial Wowza installation and configuration steps are already completed, so customers can get started more quickly.

Here is the link to our web page that has more information on getting started. 

Also, check out the blog I wrote for Google.

If you’re interested in this solution, contact us at Compute_engine@wowza.com.

Got a comment? Drop us a line on Twitter @wowzamedia
Charlie Good

Co-founder & CTO of Wowza, Charlie Good is a streaming industry visionary and an accomplished software architect with more than 25 years of experience in software product conceptualization, design and implementation in the education, consumer and business imaging and graphics, and computer-aided design industries.