With the internet of things (IoT) poised to permeate every aspect of our lives, Child Health Imprints created a streaming-enabled platform aimed at reducing mortality in preterm infants. The iNICU system aggregates health and video data for doctors working to save babies’ lives.
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As consumer demand for the latest tech increases, companies find themselves balancing the risks of promoting a new technology with the economic windfall that can result from its success.
As health care continues to innovate, one potential game-changer is telemedicine and the capabilities that can come through live video streaming.
Smart CEOs understand the significance of millennial engagement. According to recent research from Nielsen, millennials “are the most-coveted consumer demographic from a marketer-engagement perspective.” As consumers, the demographic is projected to spend $1.4 trillion in 2020, representing 30% of all retail sales globally.
Wowza Media Systems is the recognized gold standard of streaming, with more than a decade of experience working with 35,000+ organizations in 170+ countries.
You might love debating the pros and cons of React over coffee, but the developer next to you might prefer a more heads-down work environment.
Welcome to our very first interview here with Streaming Media West 2019, being held this year in Downtown Los Angeles at the Westin Bonaventure, actually an iconic hotel here in the city. In the last couple years we've come to you from Huntington Beach down by the water. But this year, we decided to move right up into the heart of the entertainment capital, Los Angeles. Today, I've got with me Tim Dougherty from Wowza.
Pillars. Core values. Building blocks. Whatever you call them, these structures are what keeps a company from (figuratively) collapsing.
Don’t want to use artificial intelligence (AI)? Afraid to try it, or suspicious of it taking over the world? Too bad… you’ve probably already employed it, and don’t even know it.
We've counted all the votes in the 2019 Streaming Media Readers' Choice Awards, and today we're announcing the finalists—the top three vote-getters in each of our 28 categories.
Digging into the numbers, subsequent questions revealed that almost 50% of survey participants planned to implement a low-latency technology over the next 1–2 years, with over 50% seeking latency of under 5 seconds and 30% seeking latency of under 1 second.
Pokémon need to evolve to face the ever-growing strength of their opponents in the ring and in the wild. The same holds true for tech companies moving through their industry — as conditions of any market change, companies in that space need to grow to keep up with the pace and severity of those developments.