Author Archives for Tim Siglin

Tim Siglin, who has over two decades of streaming media design and consulting experience, and an additional 10 years in video conferencing and media production, has written for Streaming Media magazine and other publications for 23 years. He has an MBA in International Entrepreneurship and currently serves as the founding executive director of Help Me Stream Corp, a not-for-profit research group assisting NGOs in emerging markets with the technologies needed to deliver critical educational messages to under-served populations.

Net Neutrality, Part III: Into the Unknown (2018)

May 15, 2018 2:05 am Published by Comments Off on Net Neutrality, Part III: Into the Unknown (2018)

Our series on Net Neutrality has followed the debate from 2007 to 2017. In our final post, we explore Round 3: from early 2018 into the future.


Production Tools and Workflows, Part 3: Common OTT Challenges

April 18, 2018 12:04 pm Published by Comments Off on Production Tools and Workflows, Part 3: Common OTT Challenges

This is the final post in a three-part series on tools and workflows for the acquisition, preparation and distribution stages in the media production workflow. Here, we’ll cover common challenges with OTT distribution.


Production Tools and Workflows, Part 2: Preparation

April 11, 2018 4:04 am Published by Comments Off on Production Tools and Workflows, Part 2: Preparation

In part two of this three-part blog series on tools and workflows to consider for the media production workflow, we focus on preparation.


Production Tools and Workflows, Part 1: Acquisition

April 4, 2018 3:04 am Published by Comments Off on Production Tools and Workflows, Part 1: Acquisition

In this three-part blog series, we’ll cover tools and workflows to consider for three steps in the media production workflow: acquisition, preparation and distribution. 


Do Codecs Really Matter?

March 22, 2018 11:03 am Published by Comments Off on Do Codecs Really Matter?

This blog will help you understand the role of media servers when it comes to codec choices.