Low Latency Streaming
Stream Delivery With Unparalleled Speed and Reliability
Low-Latency Solutions for Every Use Case
With a wide variety of features, projects, and protocol-compatibilities, there’s a low-latency solution whether you’re broadcasting with Wowza Streaming Engine or Wowza Streaming Cloud, we can get your streams from camera to screen with unmatched speed, reliability, quality and resiliency.
Learn more about how low-latency technologies are the key to interactive streaming by downloading our free report.
Apple Low-Latency HLS
The same simplicity, scalability, and quality of HLS — but faster. Wowza Streaming Engine with Apple Low-Latency HLS enables lightning-fast video streaming coupled with the benefits of traditional HLS. Stream live and on-demand content to play natively on Apple mobile devices in less than two seconds, while offering backwards compatibility to existing clients. Provide a more interactive user experience to your audience, no matter the viewership size.
WebRTC provides browsers and mobile apps with real-time communications (RTC) capabilities via simple APIs. Traditionally known for peer-to-peer communications, utilizing Wowza Streaming Engine or Wowza Steaming Cloud, gives users the ability to scale beyond one-to-one or one-to few connections, distributing to an audience of any size, from hundreds to tens of thousands or more. This technology is becoming essential to the growing world of interactive live streaming.
Secure Reliable Transport
Wowza Streaming Engine and Wowza Streaming Cloud support the ingest of streams via SRT (Secure Reliable Transport)—an open-source technology designed to help you deliver high-quality, secure and low-latency video. SRT accounts for packet loss, jitter and fluctuating bandwidth, maintaining the integrity and quality of your stream.
Wowza supports nearly all common encoding formats and streaming protocols—many of which can be used to achieve low-latency streams. The format and protocol that are right for your use case depend on your scalability, interactivity and endpoint-compatibility needs.
Traditional Streaming Protocols
Traditional streaming protocols such as RTSP and RTMP can be used for low-latency streaming, but they don’t scale well, and are not natively supported on all endpoints (e.g., iOS devices). They work best for streaming to small to midsize audiences from a single media server.
HTTP-Based Adaptive Streaming Protocols
Protocols such as HLS, HDS, HSS, and MPEG-DASH work well for streaming to large audiences on a wide range of devices at once, and are easily scalable. Historically, HTTP-Based Adaptive Streaming Protocols were not well suited for low-latency streaming, but with the release of Apple’s Low-Latency HLS, reduced-latency is now achievable.
Emerging technologies such as the WOWZ protocol, Apple Low-Latency HLS, low-latency CMAF for DASH, SRT, and WebRTC are designed for near-real-time audio, video and data delivery—even over less-reliable connections. These technologies are are ideal for use cases that require high degrees of interactivity and playback quality.