If you’re a developer building a streaming-video app, your job is hard enough. In this video and walkthrough, we’ll show you how to get started with the API in less than five minutes.
Author Archives for Wowza Developer Relations
Wowza Streaming Cloud is one of the easiest ways to deliver professional-grade streaming—and through advanced streaming settings, it puts the ability to fine-tune at your fingertips.
Whether you're moving away from services to hosting your own streaming server(s), or you're discovering what new capabilities and services you might want to offer through a Wowza Streaming Engine trial, here are a few tips for getting started.
We bid farewell to 2017 and look forward to what 2018 will bring in the world of streaming. Ready to dive in? Read our ideas on what’s coming next.
Wowza reflects on TokenSummit 2017 and what effect the token economy may have on traditional media in the coming years.
This guest post covers the death of Flash, and the emergence of WebRTC as the go-to tool for live streaming.
Wowza Streaming Engine and Wowza CDN deliver a highly integrated workflow—so you can scale delivery to audiences anywhere in the world, while keeping the focus on your content.
When leveraging the Wowza Streaming Engine REST API, figuring out where to start can be a daunting task. With this in mind, we've developed a small PHP library wrapper for the Wowza Streaming Engine REST API. You can download it, install it, and use the example scripts to get off on the right foot in building a solution for your use case.
Local Hack Day is December 3! Grab your laptop and head on over to your local participating college campus on December 3. Wowza will be at the University of Colorado, Boulder, and students there will have free access to our GoCoder SDK for creating live mobile streaming apps for iOS and Android, and our Wowza Streaming Cloud live-streaming service to power the streams. We'd love to see you there!
There were many exciting things we showed at IBC this year. One specifically was Wowza Streaming Engine™ software and JW Player doing player-side ad insertion.
Last updated September 24, 2015
Since I last wrote about browser support with Media Source Extensions (MSE), there's been considerable progress. I thought it would be useful to summarize where things stand in mid-2015.
There has been considerable effort to standardize audio and video in the browser through HTML5. My colleague, Jamie Sherry, summarized this in a recent blog post. HTML5 has come a long way to standardizing audio and video in the browser; however, HTML5 audio and video tags still have limitations, including streaming not being supported. To bridge the streaming problem, the Media Source Extentions (MSE) specification is being drafted to provide core technlogy to build browser-independent player technology...